Tampilkan postingan dengan label Defense. Tampilkan semua postingan
Tampilkan postingan dengan label Defense. Tampilkan semua postingan

6.07.2009

Zone Defense II

Zone defense berbeda dengan man-to-man defense. Pada man-to-man defense, setiap pemain defensive bertugas menjaga seorang pemain offensive tertentu. Sedangkan pada zone defense, setiap pemain defensive bertanggung jawab untuk menjaga suatu area, atau "zone", dan setiap pemain offensive yang memasuki area tersebut. Pemain defensive pada zone defense berpindah posisinya sesuai dengan posisi pergerakan bola.

Zone defense sering efektif digunakan untuk menghentikan penetrasi dan pergerakan satu lawan satu. Meskipun demikian, setiap pemain harus mengembangkan kemampuannya melakukan man-to-man defense terlebih dahulu.
Zone defense memaksa tim offensive untuk melakukan shooting dari jarak jauh. Tujuan utama dari zone defense adalah:
Memberikan tekanan pada area ball-side (untuk memahami isitilah asing lihat artikel ("Terminologi bola basket") dari half-court, dengan tujuan untuk mengganggu shooting dan memberikan pertolongan ketika seorang pemain offensive melakukan penetrasi dengan atau tanpa bola.
Mencegah penetrasi sehingga memaksa tim offensive untuk hanya memainkan bola di daerah sekitar perimeter, atau jauh dari ring basket.
Kelebihan zone defense
Tidak semua tim mempunyai pemain defensive yang cepat dan bagus. Atau tim offensive mempunyai beberapa pemain yang luar biasa cepat untuk bisa dijaga secara individual. Memainkan zone defense dapat membantu terjadinya mis-match. Suatu tim yang mempunyai pemain-pemain tinggi, kuat, tetapi tidak terlalu cepat, bisa menakut-nakuti lawan jika menerapkan zone defense karena semua pemain tinggi akan menumpuk di dalam area paint.
Dengan menggunakan zone defense, area paint dapat dilindungi dan memaksa lawan melakukan shooting dari jarak jauh. Misalnya, zone defense 2-1-2 atau 2-3 menempatkan tiga pemain di dalam area paint dan mengundang lawan untuk melakukan shooting dari luar. Defense ini dapat digunakan sebagai cara untuk mengetahui apakah pemain lawan dapat melakukan shooting dari luar. Tidak semua tim dapat melakukan shooting dari luar secara konsisten.
Defense ini dapat melindungi satu atau lebih pemain yang sudah dalam kondisi foul trouble, terutama big man.
Tempo pertandingan dapat diperlambat ketika waktu pertandingan tersisa 2 menit dan tim sedang memimpin 8 sampai 10 poin. Hali ini dikarenakan dengan menggunakan zone defense, tim offensive dipaksa untuk melakukan ekstra passing sebelum melakukan shooting.
Kadang-kadang ketika tim sedang kelelahan, memainkan zone untuk beberapa menit dapat menolong pemain melakukan pemulihan. Meskipun demikian para pemain harus bergerak cepat tanpa memperhatikan jenis defense yang sedang dimainkan.
Dengan melakukan perubahan defense man-to-man ke zone defense yang berbeda-beda dapat membuat tim offensive kehilangan fokus.
Zone defense dapat membuat organisir fast break menjadi lebih efisien.
Kekurangan zone defense
Jika suatu tim sedang dalam kondisi tertinggal, dengan memainkan zone defense tidak cukup untuk memberikan tekanan pada pemain offensive, oleh karena itu pemain offensive dapat mengulur-ulur waktu. Untuk situasi seperti ini harus digunakan man-to-man defense.
Jika lawan mempunya kemampuan shooting yang bagus, zone defense akan dapat dikalahkan, dalam hal ini man-to-man defense juga harus diterapkan.
Pada zone defense tidak selalu jelas tugas box-out untuk melakukan rebound dan kadang-kadang pemain offensive dapat menerobos masuk untuk melakukan rebound.
Jika zone defense dilakukan hampir sepanjang pertandingan, dan jarang memainkan man-to-man, para pemain mungkin menjadi lengah dan dapat menurunkan kemampuannya melakukan man-to-man defense.
Petunjuk dasar untuk semua jenis zone defense
Paksa bola berada di luar. Lakukan double-team jika bola sedang berada di area paint.
Antar pemain harus lebih vokal dan saling berkomunikasi.
Pergerakan pemain relatif terhadap pergerakan bola.
Hands-up, sehingga jalur pasing dapat dihalangi.
Ketika terjadi penetrasi oleh pemain offensive, celah-celah yang ada harus segera ditutup.
Kenali pemain lawan. Jaga dengan ketat pemain offensive yang mempunyai kemampuan shooting sangat bagus, dan longgarkan penjagaan pada pemain offensive yang tidak pernah melakukan shooting.
Lakukan trap pada area corner.
Jika sedang memimpin pertandingan, jangan berjudi dengan terlalu sering melakukan trap pada area wing dan point. Berikan tekanan pada pemain offensive yang sedang menguasai bola, lindungi area paint, dan juga paksa lawan melakukan shooting dari luar (shooting dengan persentase masuk rendah).

Penelitian terhadap area rebound
Berdasarkan penelitian, Gambar 1 menunjukkan sepuluh area rebound yang paling mungkin terjadi ketika suatu shooting jarak menengah meleset.
Persentase kemungkinan bola memantul pada area tertentu, tidak tergantung dari mana shooting dilakukan adalah:
Area nomor 3: 40%
Area nomor 4: 35%
Area nomor 10: 15%
Sisa 10% terbagi untuk area yang lain.
Shooting yang meleset dari area nomor 1: 55% pantulan bola mengarah ke area nomor 4.
Shooting yang meleset dari area nomor 2: 60% pantulan bola mengarah ke area nomor 3.
Shooting yang meleset dari area nomor 5: 66% pantulan bola mengarah ke area nomor 4.
Shooting yang meleset dari area nomor 6: 56% pantulan bola mengarah ke area nomor 3.
Shooting yang meleset dari area nomor 7: 54% pantulan bola mengarah ke area nomor 4.
Shooting yang meleset dari area nomor 8: 52% pantulan bola mengarah ke area nomor 3.


Zone Defense

How to coach and teach the basketball pick and roll play

How to coach and teach the basketball pick and roll play

Go to any playground and watch pick-up games. You will see the best two-man play in basketball. It is a play that most every kid understands; however, this does not mean it is always done right. A good coach makes certain the every fundamental play is executed properly. The pick & roll is no different.

Guard-Forward or Guard-Center #3






The guard with the ball should always call this play. He may continue with the ball and use the screen himself, or pass to another guard, or wing, for a pick and roll on their specific side of the floor. The following diagrams show the guard with the ball in various sets in a position to call, play #3.
Play #3 from a three-guard set Play #3 from a two-guard set
Play #3 from a low-post stack Play #3 from a one-four high set
Fundamentals of the Pick and Roll

Before you can execute any of these eight fundamental plays, you must understand all the fundamentals of the play. Many teams use the pick and roll, yet fail to get decent shots. There are others, but here are seven reasons this play fails:

1. The screen is not set on the correct position on the floor.
2. Improper setting of the screen.
3. The screen is not held long enough.
4. Failure of man with the ball to maneuver his defender into the screen
5. The roll is made incorrectly.
6. The pass is deflected or intercepted.
7. One, or both players, fail to take advantage of shifts made by defense.

Setting a Good Screen

The front screen is the most basic and should be taught first. In setting this, the player faces the defender to be screened. The rules allow the screener to set his screen as close as possible as long as the defender can see him. Set the screen to his peripheral side.

The legs of the screen should be wide with knees flexed an arms raised in a defensive stance. This makes your body big and allows the referee to see your hands. Too many players set screens like a telephone pole with hands protecting the crotch. This is wrong. Have the hands in the air, ready to catch the ball once the roll is made.

Making a Good Roll

If the legs are wide at the screen, it is easier to make a wide roll. This helps to screen out the defender on a switch. Make the pivot on the foot nearest the basket throwing the outside elbow toward the basket with hand extended as a target for a pass. The butt should make contact with the defender being screened. This puts the defender on the roller’s back should a switch occur. Contact is necessary for best results. Even if the player with the ball shoots, the roller is in excellent rebounding position because he has the man on his back.

Guard Runs the Defender into the Screen

Success or failure of the pick and roll depends largely upon the player with the ball. There must be an inside maneuver to set up the execution. He must master these five fundamental moves with the ball:

1. The cross-over step
2. cross-over dribble
3. behind the back dribble
4. reverse dribble
5. between the legs dribble

RULE: The player with the ball is responsible to run his defender into the pick once the screen has been set.

Improper Placement of the Screen

If the screen is not set in the proper place on the floor, the defense can easily adjust or does not need to adjust at all. When set in the middle of the floor, the roll is into a congested area. The defense can help and recover too easily. When a pick is set outside, or on a clear side, the defense must make more adjustments, or give up a shot. If the screen is set too far outside, the guard may have a shot beyond his range, then no switch is necessary.

RULE: If the guard is dribbling, let the guard make an inside move first, before setting the screen. Then, let the guard drive his defender into the screen.

Setting a Wide Screen

Another reason the pick and roll fails is because the screen is not wide enough. The screen, whether it be a front or back screen, should be set wide. The feet should be wider than the shoulders, yet the knees should be flexed to take the contact. If the screen is not wide enough, the defense can go over the top or slide through too easily.

If the screen is wide, the screener will take his first step wide to the basket. This also prohibits the defense from switching well enough to cover the roll. The long step produced by the wide screen keeps the defensive guard and the offensive forward’s back. The short step allows the defense to front the roller with less difficulty.

Hold the Screen Long Enough

The screen must be held long enough that the defending guard is screened out of the play. Too many times the forward rolls before the guard is screened and no switch is needed to defend the play.

RULE: The screen should be held until the offensive ball handler is past the screen. The guard should be out of the peripheral vision of the roller before he executes his roll.

Release too early and the play fails; however, if the screen is wide and the switch is made, it really makes no difference when the roll is made. The offense should have the advantage because a guard will now be defending a forward. Even if a shot is taken from the outside, the offense has a better advantage of rebounding a missed shot. If not, the guard can take the ball to the corner and the forward can post up down low with a small defender on his back.

RULE: If the switch is made, especially a jump switch, the guard should try to take the defensive forward to the corner and the offensive forward should post his smaller opponent.

The Incorrect Roll

For some reason, many players turn rather than roll to the basket. A "turn" is a front pivot rather than a reverse pivot. A front pivot turns the offense into the defensive guard causing a moving pick. Also, the forward takes his eyes off his teammate who has the ball. The roll gets you to the basket quicker because the first step is toward the basket. The roll causes the defensive guard to be behind the forward rolling toward the basket. Players must be drilled early in the proper execution of Play #3.

The Incorrect Pass

Whenever a player passes through a defender on any offensive situation, either of two passes may be executed, a bounce pass or a high pass.

RULE: Use only the high pass or a bounce pass in executing the pick and roll.

Defending Play #3

There are four basic ways to defend the pick and roll:

1. No switch
2. Jump switch
3. Slide through
4. Help and recover

No Switch

Whether this method is used or not, it should be practiced, especially early in the season. Aggressive players are necessary. Players should be talking constantly on defense and the guards must be quick and have the ability to change directions quickly. Defensively, the "no switch" is the best because the defense never gets involved in a mismatch.

The defensive guard must learn how to beat the screen. To go over the top: step-up, belly-up, and go over the top.

Whenever the defensive forward sees his man going to set a screen, for example, he should, instead of calling "screen left," he should shout, "step-up left." This helps to remind the guard to step-up with his left foot in order to beat the screen. This generally takes a couple of short quick steps to get in front of the screen. Then, the defending guard throws his hip and stomach forward and slides over top of the screen. Using the hand nearest the screen also helps him to find the screen.

RULE: Call out screens when your man is setting a screen. Use "step-up right" when the screen is on the right and vise versa.

If your opponent’s offense isn’t strong, you can beat many screens this way, especially if the defense is communicating properly. Talking on defense is one of the most important factors in any good defensive team. Players must be drilled on this and penalties assessed to players not conforming, especially early in the season. Bench time, or laps, usually work.

Jump Switch

If you choose to switch, the jump switch, if executed properly, is best. If properly executed, you may draw a charge, trap the ball, or cause a turnover.

For example, say you have been going over the top, usually the defense tries to adjust. Sometimes a change to the jump switch will often catch a very good offensive player off guard and cause an error.

The jump switch is just that. The defensive forward, or guard, makes a quick sideways move in front of the dribbler. The most common mistake is that the jump fails to make the dribbler alter his direction. In fact, they have accomplished what they wanted – a mismatch or a defensive player out of position. If the switch is made properly, the offensive guard must stop, change direction, or charge.

RULE: If you jump switch, jump completely to the outside of the dribbler.



Most dribblers do not come close enough to the screen because they are driving hard to the outside. If a switch is made, they continue hard, but may have to move farther outside. Very few dribblers come back to the pick side when a screen is set for them. If the jump switch is hard and far enough, an error generally happens the first time.

This defensive action works better if the ball handler is weak; however, even good ball handlers are usually best with their strong hand. I always instructed my players guarding a dribbler to stay on his strong side.

RULE: If it is a guard to guard pick, always jump switch.

The Slide Through

Some coaches prefer to defend against the pick and roll by having the defensive forward step back and help the defensive guard through. Unless the guards shoot from the outside, this is not the best defensive option against the pick and roll.

Help and Recover

This is a combination of the no switch and jump switch defensive options. No switch is really involved. The defensive move made by the guard is "belly-up and over" while the forward uses the "helping" move. Do not teach this one until the no switch and jump switch has been taught.

The defensive forward should be outside as if ready to jump switch. This forces the offensive guard to go outside a little farther off the screen and helps the defensive guard to "belly-up and over.

DRILLS FOR NUMBER 3

There are many more drills for the pick and roll than is shown here. Some are strictly instructional; however, most can be put in competitive drills which can be run many different ways. "Make it – take it" is a good method. That is, if the offense makes the basket, he or the team remains on offense. If the offense fouls, it is a turnover. If the defense fouls, the ball remains with the offense. A specific number of "turnovers" can be set up for the offense with score kept. Losers can do push-ups or laps.

Pick & Roll chair drill for forwards

Pick & Roll Chair Drill for Forwards

* The forwards line up along the baseline
* Guards line up near center line. The two front guards have a ball in the position as shown.
* The two front forwards (3 & 4) are in their starting position.
* A coach is on both sides of the floor and chairs are placed as shown in the diagram near the free throw line.
* The coach calls for the forward to come up and set a screen.
* The forward must wait for the guard to drive before rolling.
* The coach has guards to alternate timing, checks, and corrects any faults.
* All faults must be eliminated before using any defense.
* The screen must be set close to the chair so the "turn" is prohibited.
* A good pivot is produced. In the beginning no balls are used, just the pivot on the chair

coaching basketball

How to coach and teach the basketball pick and roll play

How to coach and teach the basketball pick and roll play

Go to any playground and watch pick-up games. You will see the best two-man play in basketball. It is a play that most every kid understands; however, this does not mean it is always done right. A good coach makes certain the every fundamental play is executed properly. The pick & roll is no different.

Guard-Forward or Guard-Center #3






The guard with the ball should always call this play. He may continue with the ball and use the screen himself, or pass to another guard, or wing, for a pick and roll on their specific side of the floor. The following diagrams show the guard with the ball in various sets in a position to call, play #3.
Play #3 from a three-guard set Play #3 from a two-guard set
Play #3 from a low-post stack Play #3 from a one-four high set
Fundamentals of the Pick and Roll

Before you can execute any of these eight fundamental plays, you must understand all the fundamentals of the play. Many teams use the pick and roll, yet fail to get decent shots. There are others, but here are seven reasons this play fails:

1. The screen is not set on the correct position on the floor.
2. Improper setting of the screen.
3. The screen is not held long enough.
4. Failure of man with the ball to maneuver his defender into the screen
5. The roll is made incorrectly.
6. The pass is deflected or intercepted.
7. One, or both players, fail to take advantage of shifts made by defense.

Setting a Good Screen

The front screen is the most basic and should be taught first. In setting this, the player faces the defender to be screened. The rules allow the screener to set his screen as close as possible as long as the defender can see him. Set the screen to his peripheral side.

The legs of the screen should be wide with knees flexed an arms raised in a defensive stance. This makes your body big and allows the referee to see your hands. Too many players set screens like a telephone pole with hands protecting the crotch. This is wrong. Have the hands in the air, ready to catch the ball once the roll is made.

Making a Good Roll

If the legs are wide at the screen, it is easier to make a wide roll. This helps to screen out the defender on a switch. Make the pivot on the foot nearest the basket throwing the outside elbow toward the basket with hand extended as a target for a pass. The butt should make contact with the defender being screened. This puts the defender on the roller’s back should a switch occur. Contact is necessary for best results. Even if the player with the ball shoots, the roller is in excellent rebounding position because he has the man on his back.

Guard Runs the Defender into the Screen

Success or failure of the pick and roll depends largely upon the player with the ball. There must be an inside maneuver to set up the execution. He must master these five fundamental moves with the ball:

1. The cross-over step
2. cross-over dribble
3. behind the back dribble
4. reverse dribble
5. between the legs dribble

RULE: The player with the ball is responsible to run his defender into the pick once the screen has been set.

Improper Placement of the Screen

If the screen is not set in the proper place on the floor, the defense can easily adjust or does not need to adjust at all. When set in the middle of the floor, the roll is into a congested area. The defense can help and recover too easily. When a pick is set outside, or on a clear side, the defense must make more adjustments, or give up a shot. If the screen is set too far outside, the guard may have a shot beyond his range, then no switch is necessary.

RULE: If the guard is dribbling, let the guard make an inside move first, before setting the screen. Then, let the guard drive his defender into the screen.

Setting a Wide Screen

Another reason the pick and roll fails is because the screen is not wide enough. The screen, whether it be a front or back screen, should be set wide. The feet should be wider than the shoulders, yet the knees should be flexed to take the contact. If the screen is not wide enough, the defense can go over the top or slide through too easily.

If the screen is wide, the screener will take his first step wide to the basket. This also prohibits the defense from switching well enough to cover the roll. The long step produced by the wide screen keeps the defensive guard and the offensive forward’s back. The short step allows the defense to front the roller with less difficulty.

Hold the Screen Long Enough

The screen must be held long enough that the defending guard is screened out of the play. Too many times the forward rolls before the guard is screened and no switch is needed to defend the play.

RULE: The screen should be held until the offensive ball handler is past the screen. The guard should be out of the peripheral vision of the roller before he executes his roll.

Release too early and the play fails; however, if the screen is wide and the switch is made, it really makes no difference when the roll is made. The offense should have the advantage because a guard will now be defending a forward. Even if a shot is taken from the outside, the offense has a better advantage of rebounding a missed shot. If not, the guard can take the ball to the corner and the forward can post up down low with a small defender on his back.

RULE: If the switch is made, especially a jump switch, the guard should try to take the defensive forward to the corner and the offensive forward should post his smaller opponent.

The Incorrect Roll

For some reason, many players turn rather than roll to the basket. A "turn" is a front pivot rather than a reverse pivot. A front pivot turns the offense into the defensive guard causing a moving pick. Also, the forward takes his eyes off his teammate who has the ball. The roll gets you to the basket quicker because the first step is toward the basket. The roll causes the defensive guard to be behind the forward rolling toward the basket. Players must be drilled early in the proper execution of Play #3.

The Incorrect Pass

Whenever a player passes through a defender on any offensive situation, either of two passes may be executed, a bounce pass or a high pass.

RULE: Use only the high pass or a bounce pass in executing the pick and roll.

Defending Play #3

There are four basic ways to defend the pick and roll:

1. No switch
2. Jump switch
3. Slide through
4. Help and recover

No Switch

Whether this method is used or not, it should be practiced, especially early in the season. Aggressive players are necessary. Players should be talking constantly on defense and the guards must be quick and have the ability to change directions quickly. Defensively, the "no switch" is the best because the defense never gets involved in a mismatch.

The defensive guard must learn how to beat the screen. To go over the top: step-up, belly-up, and go over the top.

Whenever the defensive forward sees his man going to set a screen, for example, he should, instead of calling "screen left," he should shout, "step-up left." This helps to remind the guard to step-up with his left foot in order to beat the screen. This generally takes a couple of short quick steps to get in front of the screen. Then, the defending guard throws his hip and stomach forward and slides over top of the screen. Using the hand nearest the screen also helps him to find the screen.

RULE: Call out screens when your man is setting a screen. Use "step-up right" when the screen is on the right and vise versa.

If your opponent’s offense isn’t strong, you can beat many screens this way, especially if the defense is communicating properly. Talking on defense is one of the most important factors in any good defensive team. Players must be drilled on this and penalties assessed to players not conforming, especially early in the season. Bench time, or laps, usually work.

Jump Switch

If you choose to switch, the jump switch, if executed properly, is best. If properly executed, you may draw a charge, trap the ball, or cause a turnover.

For example, say you have been going over the top, usually the defense tries to adjust. Sometimes a change to the jump switch will often catch a very good offensive player off guard and cause an error.

The jump switch is just that. The defensive forward, or guard, makes a quick sideways move in front of the dribbler. The most common mistake is that the jump fails to make the dribbler alter his direction. In fact, they have accomplished what they wanted – a mismatch or a defensive player out of position. If the switch is made properly, the offensive guard must stop, change direction, or charge.

RULE: If you jump switch, jump completely to the outside of the dribbler.



Most dribblers do not come close enough to the screen because they are driving hard to the outside. If a switch is made, they continue hard, but may have to move farther outside. Very few dribblers come back to the pick side when a screen is set for them. If the jump switch is hard and far enough, an error generally happens the first time.

This defensive action works better if the ball handler is weak; however, even good ball handlers are usually best with their strong hand. I always instructed my players guarding a dribbler to stay on his strong side.

RULE: If it is a guard to guard pick, always jump switch.

The Slide Through

Some coaches prefer to defend against the pick and roll by having the defensive forward step back and help the defensive guard through. Unless the guards shoot from the outside, this is not the best defensive option against the pick and roll.

Help and Recover

This is a combination of the no switch and jump switch defensive options. No switch is really involved. The defensive move made by the guard is "belly-up and over" while the forward uses the "helping" move. Do not teach this one until the no switch and jump switch has been taught.

The defensive forward should be outside as if ready to jump switch. This forces the offensive guard to go outside a little farther off the screen and helps the defensive guard to "belly-up and over.

DRILLS FOR NUMBER 3

There are many more drills for the pick and roll than is shown here. Some are strictly instructional; however, most can be put in competitive drills which can be run many different ways. "Make it – take it" is a good method. That is, if the offense makes the basket, he or the team remains on offense. If the offense fouls, it is a turnover. If the defense fouls, the ball remains with the offense. A specific number of "turnovers" can be set up for the offense with score kept. Losers can do push-ups or laps.

Pick & Roll chair drill for forwards

Pick & Roll Chair Drill for Forwards

* The forwards line up along the baseline
* Guards line up near center line. The two front guards have a ball in the position as shown.
* The two front forwards (3 & 4) are in their starting position.
* A coach is on both sides of the floor and chairs are placed as shown in the diagram near the free throw line.
* The coach calls for the forward to come up and set a screen.
* The forward must wait for the guard to drive before rolling.
* The coach has guards to alternate timing, checks, and corrects any faults.
* All faults must be eliminated before using any defense.
* The screen must be set close to the chair so the "turn" is prohibited.
* A good pivot is produced. In the beginning no balls are used, just the pivot on the chair

Zone Defense

ZONE DEFENSE 2-3
Tips ‘n Tricks for Basketball Player (2): Coaching Clinics
Zone defense 2-3 merupakan jenis zone defense yang paling sering kita lihat. Kelebihannya adalah dapat melindungi area paint dengan menempatkan beberapa big man di dalam. Kelemahannya adalah dapat dikalahkan oleh tim yang mempunyai shooting luar bagus, terdapat ruang terbuka pada area wing, point, dan high post.

Sering kali kita berpendapat bahwa zone defense 2-3 merupakan jenis defense yang dapat diterapkan oleh tim dengan kemampuan fisik kurang bagus untuk memaksa tim lawan melakukan shooting dari luar, sementara itu area paint terlindungi sehingga rebound dapat dikuasai. Pendapat tersebut benar bahwa tim dengan kemampuan fisik yang kurang bagus mungkin akan lebih sukses dengan melakukan jenis defense ini karena dapat mencegah penetrasi pemain lawan dan menguasai permainan di daerah post. Biasanya tim offensive harus lebih sabar untuk mendapatkan peluang baik melakukan shooting, dan oleh karena itu defense ini dapat dijadikan cara untuk mengendalikan tempo pertandingan. Di sisi lain, jika sebuah tim mempunyai pemain-pemain dengan kemampuan fisik yang bagus, zone 2-3 dapat lebih agresif, dengan cara melakukan trap, sehingga dapat menyebabkan turnover dan steal. Trap dapat dilakukan secara agresif pada area corner, wing, dan adakalanya di area point.

Beberapa poin penting dalam zone defense 2-3 adalah sebagai berikut:

Bola di area wing

Lihat Gambar 1. Pemain defensive luar atas (X1 atau X2) menjaga area wing. Kecuali, jika tim offensive melakukan skip pass dari satu wing ke wing yang lain, di mana pemain luar bawah (X3 atau X4) pada awalnya akan berlari keluar untuk menjaga wing sampai pemain defensive luar atas datang, kemudian pemain defensive luar bawah akan kembali ke posisi low post. Hal ini juga terjadi jika tim offensive melakukan quick reversal (Gambar 2).
Gambar 1: Di area wing
Gambar 1: Di area wing
Gambar 1 Di area wing

Gambar 2 Quick reversal

Bola di area corner

Lihat Gambar 3. Pemain defensive luar bawah akan menjaga area corner. Dalam hal ini pemain defensive tengah (X5) dengan cepat berpindah ke area block untuk mencegah passing ke dalam. Pada situasi ini, X2 mencegah passing kembali ke area wing sementara X1 menjaga area elbow (high post). Tergantung pada kekuatan tim offensive, mungkin X2 dapat melonggarkan penjagaan di area wing untuk membantu mencegah penetrasi ke dalam oleh O4.

Lihat Gambar 4. Area corner merupakan kesempatan untuk melakukan trap, jika pemain defensive mempunyai kecepatan untuk melakukannya. Sebagai tambahan penjagaan pemain luar bawah (X4), pemain luar atas (X2) akan dengan cepat melakukan trap di area corner. X1 akan mencegah passing kembalian ke area wing dan X3 menjaga area elbow (high post). Skip pass jauh ke sisi wing yang lain juga diantisipasi oleh X3 dan X1 ganti menjaga area high post (Gambar 5).

Gambar 3 Di area corner

Gambar 4 Trap area corner

Gambar 5 Skip pass

Passing ke high post

Lihat Gambar 6. Pemain defensive X5 bertugas menjaga pemain high post (mirip dengan zone defense 2-1-2). Tetapi area paint di bawah ring basket harus tetap diawasi. Pemain defensive X3 dan X4 mungkin harus berpindah ke area paint ketika X5 bergerak ke atas.

Gambar 6 Passing ke high post

Menjaga area point

Menjaga area point selalu menjadi masalah tersendiri. Jika telah diketahui pemain offensive O2 mempunyai shooting yang bagus, maka pemain defensive X1 pertama kali bertugas menjaga area paint dan X2 bergeser ke arah O2. Dan hal yang berlawanan akan diterapkan jika O3 mempunyai kemampuan shooting yang bagus. Mungkin pertama kali diputuskan untuk menjaga area poin lebih longgar, tetapi jika pemain offensive O1 juga mempunyai kemampuan melakukan shooting, maka area point harus diberi tekanan. Jangan pernah membiarkan pemain point tim offensive melakukan penetrasi ke dalam. Oleh karena itu pemain X1 dan X2 mungkin harus bekerja ekstra keras, dan saling bekerja sama untuk menjaga area point dan kedua wing.

Mengantisipasi skip pass

Skip pass dari area corner ke area point diantisipasi oleh pemain defensive luar. Misalnya:

1.Skip pass dari area corner ke area corner yang lain atau area wing, maka yang bertugas mengantisipasi adalah pemain defensive luar dalam (X3 atau X4).
2.Skip pass dari area corner ke area point, maka yang bertugas mengantisipasi adalah pemain luar atas (X1 atau X2).

Para pemain sering berpikir bahwa memainkan zone defense 2-3 lebih mudah dilakukan daripada man-to-man defense, akan tetapi pada kenyataannya, untuk memainkan zone defense yang efektif, para mungkin harus bekerja ekstra keras.

(original post: MIPA UGM Basketball)